

For example, in DCSS scrolls are safe to use-id (but do it in a safe place, like the Temple) since none of them have bad, long-lasting effects. Know what's safe to use-identify and what's not. Are you fast enough to just outrun enemies? Should you go in a corridor and confuse/sleep the leading monster? A teleport spell/scroll maybe? Just making sure you always carry enough potions of curing to make fighting an option? Related to the point above, learn ways to successfully running away with your character. One way to do this might be to explore the borders of the dungeon floor first and them go in the middle. Nothing worse than auto-exploring and ending up attacked from all sides.
FAANGBAND SPECIALTIES EVERY HOW TO
"An ounce of prevention is worth a pound of cure" this is related to the tip of playing more slowly: when you explore the map, take the time to figure out how to navigate in a way that, as much as possible, gives you a way to retreat. I've lost many games because I didn't remember that I had a scroll that could've saved my butt in a tight spot. When you resume a game, make sure you quickly browse through the information screens (current equipment, current inventory, resistances, etc.) so that you remember what you have at your disposal. Here are a few lesser important of my own in no particular order: Like UltimaRatioRegumRL said, playing more slowly is the most important tip. Reflect on both your short and long term mistakes. When you die, try not to get frustrated or blame the game.
FAANGBAND SPECIALTIES EVERY FULL
Better to live with an empty inventory than to die with a full one. Treat every new monster as a real threat. Consider all your options when you're in a bad situation.īe afraid. The advice may vary if monsters keep spawning and/or the level is regenerated, which I suppose is a unique feature of the *bands, right? Other than that: The important part is to remember is that you can kill them later. Many roguelikes have "out of depths" where monsters several levels out above you sometimes appear on a floor. The way you bridge this gap is by killing everything but only at the right time. You want to maximize the resources in the dungeon (experience being a resource) so killing everything is good. On the other hand, you're onto something. Not killing everything is indeed a hugely important tip. From my Diabloish point of view, that seems wrong, mainly because chasing monsters makes my char get stronger and cleaning the rooms make me find more items.
